Improving Student Accessibility and Engagement with Applications as Learning Media in the Digital Era

Authors

  • Hamdani Politeknik Negeri Samarinda, Samarinda, Indonesia Author
  • Abdul Rahman Politeknik Negeri Samarinda, Samarinda, Indonesia Author
  • Haidah Politeknik Negeri Samarinda, Samarinda, Indonesia Author

DOI:

https://doi.org/10.62504/jimr910

Keywords:

Learning Application, Islamic Religious Education, Generation Z

Abstract

This research aims to improve student accessibility and engagement in Islamic religious education through the development of a mobile application named AGAMIS (Aplikasi Gawai Mahir Agama Islam). The study was conducted at the Department of Business Administration, Politeknik Negeri Samarinda, focusing on Generation Z students who are highly accustomed to digital technologies. Using the ADDIE model for instructional design, the research adopted a Research and Development (R&D) approach to create an interactive platform offering features such as learning materials, quizzes, and discussion forums. After implementation and testing, the results showed a significant increase in student participation, motivation, and understanding, with 70% of the students demonstrating improved comprehension of the course content. This suggests that AGAMIS is an effective tool for enhancing student engagement in religious education. The findings contribute to the ongoing efforts in integrating technology in education, especially in the context of Islamic studies, and provide a foundation for future research in developing digital learning media.

Downloads

Download data is not yet available.

References

Alamsyah, D., Prabawat, G., & Kusumastuti, G. (2021). Implementasi Universal Design for Learning dalam Meningkatkan Aksesibilitas Pembelajaran untuk Semua Peserta Didik. Jurnal Ilmiah Pendidikan Dan Pembelajaran, 8(1), 79–90.

Alimuddin, M., & Poddala, P. (2023). Prospek Digital Marketing Untuk Generasi Muda Dalam Berwirausaha. Journal of Career Development, 1(1), 54–70.

Alruthaya, A., Nguyen, T.-T., & Lokuge, S. (2021). The Application of Digital Technology and the Learning Characteristics of Generation Z in Higher Education (Version 1). arXiv. https://doi.org/10.48550/ARXIV.2111.05991

Andriani, A. D., Awaludin, R., Muzaki, I. A., Pajarianto, H., Himawan, I. S., Hamdani, H., Latif, I. N. A., Nugroho, R. S., & Imaduddin, M. (2022). Pendidikan Agama Islam di Era Disrupsi (Cetakan Pertama Juni 2022). Tohar Media.

Awidi, I. T., & Paynter, M. (2022). An Evaluation of the Impact of Digital Technology Innovations on Students’ Learning: Participatory Research Using a Student-Centred Approach. Technology, Knowledge and Learning. https://doi.org/10.1007/s10758-022-09619-5

David Stillman, J. S. (2018). Generasi Z: Memahami Karakter Generasi Baru yang Akan Mengubah Dunia Kerja (2nd ed.). Gramedia Pustaka Utama.

Dhiya Rahma, Nada Nupus Ihwani, & Nadila Sofia Hidayat. (2024). Pengaruh Penggunaan Media Digital Sebagai Media Interaktif Pada Pembelajaran Dalam Meningkatkan Motivasi Belajar Siswa. ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, Dan Budaya, 4(2), 12–21. https://doi.org/10.37304/enggang.v4i2.13298

Hamdani, H. (2021). Peningkatan Motivasi Belajar dan Pengetahuan Peserta Didik: Penerapan Mobile Learning pada Mata Pelajaran Pendidikan Agama Islam. Jurnal Pendidikan Agama Islam Al-Thariqah, 6(2), Article 2. https://doi.org/10.25299/al-thariqah.2021.vol6(2).7970

Hamdani, H., & Rahman, A. (2023). SUNNAH PERSPECTIVE CHARACTER EDUCATION METHODS IN SHAHIH BUKHARI. International Journal of Educational Review, Law And Social Sciences (IJERLAS), 3(1), 177–188.

Ibrahim Maulana Syahid, Nur Annisa Istiqomah, & Azwary, K. (2024). Model Addie Dan Assure Dalam Pengembangan Media Pembelajaran. Journal of International Multidisciplinary Research, 2(5), 258–268. https://doi.org/10.62504/jimr469

Khoir, Q. (2024). Smart Classrooms: Mengintegrasikan IoT dan AI untuk Pembelajaran yang Lebih Interaktif dan Terukur. Andragogi: Jurnal Pendidikan Dan Pembelajaran, 4(1), 1–10. https://doi.org/10.31538/adrg.v4i1.1301

Mubarok, F. S. (2022). PEMANFAATAN NEW MEDIA UNTUK EFEKTIVITAS KOMUNIKASI DI ERA PANDEMI. Jurnal Ilmiah Komunikasi Makna, 10(1), 28. https://doi.org/10.30659/jikm.v10i1.20302

Muhammad Yasin, Muhammad Yaumi, & Azhar Arsyad. (2024). Taksonomi Model-Model Desain Teknologi Pembelajaran. Journal of International Multidisciplinary Research, 2(5), 372–379. https://doi.org/10.62504/jimr488

Prensky, M. (2020). Teaching digital natives: Partnering for real learning. Corwin Press.

Rosa, E., Destian, R., Agustian, A., & Wahyudin, W. (2024). Inovasi Model dan Strategi Pembelajaran dalam Implementasi Kurikulum Merdeka: Inovasi Model dan Strategi Pembelajaran dalam Implementasi Kurikulum Merdeka. Journal of Education Research, 5(3), 2608–2617. https://doi.org/10.37985/jer.v5i3.1153

Sanda, M.-A. (2024). Impact of digitised ‘teaching-learning’ virtual platforms on tertiary students’ learning objectives and teaching outcomes. Theoretical Issues in Ergonomics Science, 25(2), 192–208. https://doi.org/10.1080/1463922X.2022.2161114

Sharma, K., Nguyen, A., & Hong, Y. (2024). Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies. British Journal of Educational Technology, 55(4), 1398–1436. https://doi.org/10.1111/bjet.13459

Published

09-10-2024

How to Cite

Improving Student Accessibility and Engagement with Applications as Learning Media in the Digital Era. (2024). Journal of International Multidisciplinary Research, 2(10), 24-28. https://doi.org/10.62504/jimr910

Similar Articles

21-30 of 117

You may also start an advanced similarity search for this article.